Video games and computer games use a game controller as
the input device that directs movements and actions of on-screen objects. Game
controllers include gamepads, joysticks and wheels, light guns, dance pads, and
a variety of motion-sensing controllers (Figure 5-12).
A gamepad controls the movement and actions of players or
objects in video games or computer games. On the gamepad, users press buttons
with their thumbs or move sticks in various directions to trigger events.
Gamepads communicate with a game console or a personal computer via wired or
wireless technology.
Users running game software or flight and driving simulation software
often use a joystick or wheel to control an airplane, vertical, or player.
A joystick is a handheld vertical lever mounted on a base.
You move the lever in different directions to control the actions of the
simulated vehicle or player. The lever usually includes buttons, called triggers,
that you press to initiate certain events. Some joysticks also have additional
buttons you press to perform other actions.
A wheel is a steering wheel-type input device. Users turn
the wheel to simulate driving a vehicle. Most wheels also include foot pedals
for acceleration and braking actions. Joystick and wheels typically attach via
a cable to a personal computer or game console.
Today's joysticks and
wheels also include force feedback, which is a technology that sends
resistance to the device in response to actins of the user. For example, as you
use the simulation software to drive from a smooth road onto a gravel alley,
the steering wheel trembles or vibrates, making the driving experience as
realistic as possible. In addition to games, these devices are used in
practical training applications such as in the military and aviation.
A light gun is used to shoot
targets and moving objects after you pull the trigger on the weapon. Instead of
emitting light, most light guns work by detecting light. When the user pulls
the trigger, the screen uses one of several techniques to send light, which is
received by a receptor in the barrel of the gun.
A dance pad is
a flat electronic device divided into panels that users press with their feet
in response to instructions from a music video game. These games test the
user’s ability to step on the correct panel at the correct time, following a
pattern that is synchronized with the rhythm or beat of a song.
Motion-sensing game
controllers allow the use to guide onscreen elements by moving a
handheld input device in predetermined directions through the air. Some are
sold with a particular type of game; others are general purpose.
The touch-sensitive
pad on a portable media player is an input device that enables users to
scroll through and play music, view pictures, watch videos or movies, adjust
volume, and customize settings. Touch-sensitive pads typically contain buttons
and/or wheels that are operated with a thumb or finger.
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